Design Iteration: Navigation with a fixed camera and character

“How can a player move in the world?”

We generally think of Sudd City Adventures as part point and click game and part interactive fiction, however from a camera perspective it has a lot more to do with a visual novel. This mostly comes from the fact that we’re assumed to be from the point of view of our player character, as opposed to a third person animated avatar like in old LucasArts games where players basically moved their character into a hallway to signal a room change.

Iteration 1: Drop down menu selecting adjacent rooms
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